Wednesday, August 30, 2017

Hello Students!  Here's your syllabus.


LAGUNA COLLEGE OF ART AND DESIGN

Fall 2017
Visual Storytelling for Game - GA214
3 Units
Instructor Daniel Stultz
Mondays and Wednesdays (Big Bend room BB11) 7:00PM-9:50PM 
Office Hours: By Appointment
Email: dstultz@lcad.edu


VISUAL STORYTELLING FOR GAMES


CATALOG COURSE DESCRIPTION:
This course focuses on storytelling with pictures. Students learn the relationship between character and story development, and how to compose images and arrange them in sequence to present a coherent and emotionally effective story. Students also work on public speaking skills by  pitching their story to the class. 

COURSE OBJECTIVES:
To learn the fundamentals of storytelling in the game space. The student will learn brainstorming techniques, problem-solving strategies utilizing critical thinking skills and varied ways of communicating the ideas he or she wishes to incorporate into the story. Design Fundamentals  and Composition will be utilized as a way of exploring the possibilities of visual storytelling.   Color theory, value structure and shape language will also be employed to enhance and extend  the possibilities of narrative meaning.  

LEARNING OUTCOMES:
By the conclusion of this course, you will be able to:
      Understand how to concept and develop character
      Understand how to concept story
      Understand how to develop plot
      Introduction to nonlinear storytelling
      Communicate story & character through drawing.
COURSE REQUIREMENTS:
Homework: Homework assignments are the key way that LCAD students solve problems, work out new ideas and develop their skills.  All homework assignments given in this class must be completed.  They should be handed in on time, but I will accept late work – by semester's end.   If any homework is missing at the end of the semester, your grade will be an incomplete.  All homework should be submitted in digital format to the shared drive each week before the start of class.

Participation: Story is a process that involves drawing, talking, arguing and more drawing.  Even if you are shy, you are going to have to participate in this class.  Storytellers regularly "pitch" their ideas to large audiences and we will be pitching our homework to the rest of the class. Students will also be called upon to critique each other's work.


SUGGESTED READING:
There are no required books for this class, but the following are highly recommended.
(Book) Ready Player One by Ernest Cline
(Independent Comic) Black Science by Rick Remender
(Blog) Temple of the Seven Golden Camels by Mark Kennedy
(Vlog) Casey Neistat
(Book) The Visual Story by Bruce Block
(Book) Shot by Shot by Steven D. Katz
(Book) Film Directing: Cinematic Motion by Steve D. Katz

LCAD GRADING SCALE
      A         4.0       A-        3.7     
      B+       3.3       B          3.0                                
      B-        2.7       C+       2.3        
      C         2.0       C-        1.7                    
      D+       1.3       D         1.0
      D-         0.7      F          0

GRADING CRITERIA 
Each assignment will be accompanied by a grading rubric specific to the assignment and it will be explained when the assignment is presented, along with examples of successful work from previous classes. The criteria presented below is an example of the way in which grading will be conducted.

A  = Excellent / Goes Above & Beyond
In class and homework assignments go beyond the ideas presented in class both in skill and creativity. Each drawing is an excellent example that shows few errors in composition, design, materials understanding, Photoshop techniques, construction, lighting, realism, and application of style and design directives. Value and light logic is used convincingly to create 3-dimensional volume. Excellent understanding of materials is demonstrated repeatedly. 

B   = Very Good / Strong Understanding of Principles 
In class and homework drawing, design and/or rendering assignments are successful at representing the ideas presented in class both in skill and creativity. Each drawing exhibits good examples with few errors in composition, design, materials understanding, Photoshop techniques, construction, lighting, realism, and application of style and design directives. Drawings show consistent, convincing 3-dimensional volume. 


C   = Average / Lacking in Overall Execution of Principles
In-class and homework drawing, design and rendering assignments are on-time, complete and adequate in skill and creativity. Each drawing, design and/or rendering is an average example with minor errors in composition, design, materials understanding, Photoshop techniques, construction, lighting, realism, and application of style and design directives. Ability to create volume is weak both in structure and value. Material indication is cursory (stylistic) without demonstrating deeper analytical understanding. Renderings are not tight. 

D  = Failing grade for studio classes, English Composition and Critical Reasoning only – Student will need to retake the class. Below Average and barely passing for Liberal Arts and Art History classes.  In class and homework drawing, design and rendering assignments that are incomplete and/or late and show lack of understanding and coherence. Homework that demonstrates only a basic understanding of the ideas presented. Many errors in composition, design, materials understanding, Photoshop techniques, construction, lighting, realism, and application of style and design directives. Volume, structure and/or perspective is weak and not convincing. Renderings are messy (as opposed to loose). 

F = Failing 
In class and homework does not meet minimum requirements for a D. Drawings do not fulfill the requirements of the assignment. Little if any effort expended on an assignment. Assignments were late or missing. Student had too many absences. 

COURSE GRADING REQUIREMENTS 
Attendance is very important. If you choose to be enrolled in this class, you must be in class participating, Mondays and Wednesdays 7:00 – 9:50 p.m. Three absences may result in a student’s final grade being lowered one entire grade (e.g. from an A to a B). A fourth absence will result in disciplinary and further discussion with the Department Chair of the Gaming program. Absences are not to be thought of as vacation days to which you are entitled. Absences are for sickness or unforeseen emergencies. Please email me if you are sick or have an emergency or you will be counted as absent.
Arrive to class on time. Punctuality shows common courtesy to your instructor and fellow students. Chronic lateness, or, leaving class early will result in a lower final grade. 

WITHDRAWAL FROM THE COLLEGE 
Students not intending to return to LCAD should complete an official notice of withdrawal, available at the Registrar’s Office. Please make an appointment with the registrar to complete the form. If circumstances do not allow for an in-person meeting, please contact the registrar by telephone so that the notice of withdrawal may be filed by mail. 

BEHAVIOR/CONDUCT 
Please arrive to class on time. 
  Smoking is permitted in designated areas only. 
  No cell phones in class. Please step outside to make or receive a call. 
  Please be considerate and attentive during critiques. Do not text, draw or use your computer during critiques. 
  Do not move, alter, or tamper with any still life. Please do not place your coffee cups, food, art supplies or backpacks on carts with still life arrangements on them. 
  Please be respectful of others while setting up easels, benches, etc. Don’t create an obstacle course with all your belongings. Cooperating with one another is the best way to make the most of limited space. 
  Please properly dispose of all trash. We are all responsible for the maintenance of our campus, studios, and classrooms. 

LCAD PLAGIARISM GUIDELINES 
Plagiarize – “to steal and pass off, the ideas or words of another as one’s own: use a created production without crediting the source, to present as new and original an idea or product derived from an existing source” – Merriam Webster’s Collegiate Dictionary Tenth Edition. 

Submitting assignments that you did not write, or create in whole or in part, or presenting the words or ideas of others without giving proper credit is plagiarism. This applies to any research not collected by you. Giving credit for all borrowed information, whether literal or visual, will alleviate issues of plagiarism. Explain relevance of borrowed material and the transition into your own voice, literal or visual. All written assignments for LCAD must be documented by providing: MLA formatted Works Cited page by citing the exact page or source. Regardless of the material cited, your writing needs to be clear where the cited work begins and ends. LCAD has a formal committee that regularly reviews suspected plagiarism cases and issues appropriate penalties. Plagiarism is a violation of trust and academic honesty: it will severely affect your status in the college and can ruin your academic career. Students found guilty of plagiarism are subject to the provisions of the Student code of Conduct as listed in the current Student Handbook, and may be submitted to disciplinary action including dismissal. 

MATERIALS:
As this is an on-line class I would highly recommend a digital-medium; however feel free to whatever medium you are most comfortable in and that you feel will allow you to do your very best work. That being said all work will need to be uploaded for reviews so please make sure you allow yourself time to scan, photograph and upload your work for reviews.

COURSE SCHEDULE/TIMELINE:

Sessions: Each session will be a lecture followed by studio work and a critique. 
Generally, assignments will be given and will be due the following week, meaning that you will have a week to complete each assignment or to refine and improve the work based on reviews.





WEEK ONE
(Always in Studio BB11)

Introduction to the class and overview of story in games and film.

Project 01: Due Week 2 (All work created to be Upload to class Google Drive.)

Choose your own story and genre (Science Fiction, Fantasy, Horror, Western). Or choose from an existing story-tale/fable with a twist on it by incorporating an existing video game franchise into the story. For example Mario Bro’s merged with Jack and the Beanstalk. Cinderella merged with Shamus from Metroid. Write a short paragraph on your game-story, and explain who the main character is. You will include an inspiration board (collection of images) to help show the style and direction you plan to take in development. You will show this alongside your written description. You will describe the story to the class on Week 2 be prepared to discuss with your peers.

WEEK TWO

The Hero’s Journey: 
Protagonist & Antagonist, their creation & role in your story.

Project 02:  Due Week 3 (All work created to be Upload to class Google Drive.)

Write a one page about who your main character is, work on being specific. Be prepared to discuss it with your peers. Gather research/visuals to support your character description and create and inspiration board. Create two pages of sketches and development work for your character and two pages of roughs/sketches for your antagonist/villain. All work created to be Upload to class Google Drive.

WEEK THREE

The world of your story: 
Its creation and effect on your story. Important characteristics. 
Exposition, factions and environment. 


Project 03:  Due Week 4 (All work created to be Upload to class Google Drive.)

Develop one page of research/visuals to support your World Development and create an inspiration board. Develop one page of rough sketches for your Hero’s World/Lair. Develop one page of sketches for your Villain’s World/Lair. Write 5-10 story moments for your story or ideas of what you might see happening in your story/game. Example: Joel’s goal is to get Ellie to the Capitol Building.

WEEK FOUR

Story Structure:
Exposition, rising action, climax, dénouement. 
Hooks, inciting incidents, conflict, character development.

Project 04:  Due Week 5. (All work created to be Upload to class Google Drive.)

Choose one of your favorite sequences from a film. Review it and work to determine what makes it so effective. What was it that drew you in? Acting, emotion, pacing, editing, a combination of elements? Thumbnail out (Rough Sketches) the entire sequence. Be sure to focus on composition, such as the rule of thirds. Utilize the rough shapes to help you develop the composition. Do enough thumbnails that we (the class) can determine what’s taking place.

WEEK FIVE

Storyboarding: Part 1
We will discuss Storyboarding principles and go over examples of how to approach and plan for your storyboard workflow.

*Project 05:  Due Week 6. (All work created to be Upload to class Google Drive.)

Three part assignment. Storyboard a very short story that you have created. To properly board this story, you will need roughly 50 to 60 storyboard panels.  For Week 7, please have roughs for most of the panels and we will go over them 1 on 1 and review them.

*(Please Note: Projects 5-7 will be used for your midterm grade.)

WEEK SIX

Storyboarding: Part 2
We will discuss Storyboarding principles and go over examples of how to approach and plan for your workflow.



*Project 06:  Due Week 7. (All work created to be Upload to class Google Drive.)

Part Two: Tighten up the boards and implement the changes from the workshop. Get the boards into shape such that they can be pitched to the class.  They can still be very rough. Plan to take notes and revise your boards/pitch per feedback.

WEEK SEVEN

Midterm due – Final Storyboards & Pitch:
You will pitch your storyboards to the class, please be prepared to speak to the class and to walk everyone through your story.

(Pitch Length is to be no less than 10 minutes and no more than 15 minutes.)

*Project 05-07: FINAL BOARDS & PITCH DUE MARCH 8th.


WEEK EIGHT

Project 08: Due Week 10. (All work created to be Upload to class Google Drive.)

Write out a paragraph or more on your dream job as an artist and why. Sketch out a page with a plan of action as to what you would like to showcase as you develop your “Pitch Package” for your Game’s Story Development. This could include: Character development, action poses, world design, effects, style guild, storyboards (required) and overall visuals you plan to use to explain either the game play of your story as well as the story of your game.

WEEK NINE

Introducing characters:
How the player/viewer/reader learns about your protagonist.

Project 09:  Due Week 11. (All work created to be Upload to class Google Drive.)

Develop an intro page to your Game/Story. One page sketches, rough drawings/sketches/compositions/layouts of potential ideas for an intro page. Take one idea from your sketch page and begin to develop it (rough) begin laying it out and roughing in the overall theme/idea. This can include your character or world or just a hint of what’s to come. 

WEEK TEN

Art Direction: 
The style of your story and the design of the world.

Project 10:  Due Week 12. (All work created to be Upload to class Google Drive.)

One page style guild (rough ideas) begin developing a style guild for your Game/Story as if you’re the Art Director. What is the game play style? What platform or era of video games? Think of the games you admire and begin developing a style-guild that will support your theme for your Game/Story.

WEEK ELEVEN

The beginning, middle and end of your story.
 
Project 11:  Due Week 13. (All work created to be Upload to class Google Drive.)

Develop the beginning and end of your story. 3 rough pieces (Story-Beats) highlighting the beginning, middle and end of your story. Full color to use while pitching the beginning and end of your story. Class critique to follow.

WEEK TWELVE

Pitch-Packet Roughs: Part 1
Putting together a pitch package for a game story.

Project 12:  Due Week 14. (All work created to be Upload to class Google Drive.)

Take your 3 rough (Story-Beats) to final, continue to flesh out various design elements for your Pitch-Packet.

WEEK THIRTEEN

Pitch-Packet Roughs: Part 2 (Nonlinear Story)
Many games have nonlinear stories, which makes narrative structure quite complicated. In addition, many games let the player continue playing after the story has ended. We'll discuss strategies for developing non-linear story.

Project 13:  Due Week 15. (All work created to be Upload to class Google Drive.)
 
Refine your Pitch-Packet.

WEEK FORTEEN
Further refine your Pitch-Packet.


WEEK FIFTEEN

Final Review:
Students will preview and review their progress on assembling pitch package.

              Project 14: Due Week 16 (The Final Week of Class)

Final assignment. Put together a full pitch for the world/concept/story of your game. You will have 10 minutes to pitch this to the class, and 5 minutes for Q&A. You should have images/words/pitch for the protagonist, antagonist, side characters, and world. You should have drawings that illustrate important moments in the story. All art that you show here should be new – the work you did earlier in the class was to give you experience putting this pitch together – now it is time to improve on that earlier work.

WEEK SIXTEEN

             
Pitch Package:

Students present final pitch package and Production Bible. Class Critique. 

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